38 Studios
Senior UI Artist
Responsible for the look and feel of the UI, working with a large team of UX designers and engineers.
Worked as the UI artist for the Kingdoms of Amalur MMO that was cancelled prior to launch. Also, contributed art support to the open-world action-RPG version of the game called Kingdoms of Amalur: Reckoning. Below are examples from Kingdoms of Amalur: Reckoning.
Jewelry, Talisman and Gems
Bones, Money, and Stuff
Weapons Parts, Clothing Materials and Books
Examples of environment models. Created the signage models/icons that appeared throughout the game, indicating areas like stores, healers, crafters and etc.
Examples of environment models. Modeled and animated the (Codex of Destiny), the plants grow upwards to raise the ground platform to a table. Repurposed, several character models, reducing the ploy count to ¼ and retexturing to appear as statues.
Examples of the various potion vials used in the game.