Kingdoms of Amalur Reckoning

38 Studios
Senior UI Artist

Russell Vaccaro

Responsible for the look and feel of the UI, working with a large team of UX designers and engineers.
Worked as the UI artist for the Kingdoms of Amalur MMO that was cancelled prior to launch. Also, contributed art support to the open-world action-RPG version of the game called Kingdoms of Amalur: Reckoning. Below are examples from Kingdoms of Amalur: Reckoning.

Icons

Jewelry, Talisman and Gems

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Icons cont.

Bones, Money, and Stuff

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Icons cont.

Weapons Parts, Clothing Materials and Books

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Environment Models

Examples of environment models. Created the signage models/icons that appeared throughout the game, indicating areas like stores, healers, crafters and etc.

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Environment Models cont.

Examples of environment models. Modeled and animated the (Codex of Destiny), the plants grow upwards to raise the ground platform to a table. Repurposed, several character models, reducing the ploy count to ¼ and retexturing to appear as statues.

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Vial Icons

Examples of the various potion vials used in the game.

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SKYLANDERS TRAP TEAM

Civilization V